Monday, November 28, 2011

Planet of Sound

My final project idea is more about sensory deprivation than a real experience. Imagine a tower (possibly turned on its side due to prim limits) that is completely black on the inside. The "viewer" as it were, will board some sort of elevator or cart, which will take them through the pitch black and audio overload. I've decided that the simplest way to do this would be to create localized sound objects, that loop a clip of audio rather than a live stream of a radio station or something. While the live stream would add an ever-changing touch that might add a lot to the project and make it more relevant as time goes on, the logistics of planning this, with space and prims limited as they are, become needlessly hard.

I have been thinking of the design so far as a sort of spacial Tower of Babel. I have been studying old illustrations and art about the tower and may decide to loosely base the design off of these elements. From an idea standpoint the Tower of Babel summarizes my thoughts extremely well. I want all of these sound clips of people talking to be overwhelming, lack of sight enforcing the heightening of sound. The final presentation of it will be as a ride, something the "viewer" will sit in, and will take them at my speed past these objects. This may change however, as a ride would only offer the same combination of sound objects in the same order every time. Allowing the user to walk through the darkness past these objects of their own volition and seemingly randomly would make the experience a bit more interactive and open format.

Thoughts for now.
DaDonBot

1 comment:

  1. We need to see some action on this concept. By now you should have sample clips loaded and in place, and a people-mover available to test the sound-system you've created. Please post work-in-progress photos ASAP.

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