Sunday, November 27, 2011

Maze Final Project

What Jason and I are going to do is a maze with interactive structure and full of interactive objects. He is designing the basic structure of the maze with tubes and spaces he built in maya, and I’m working more on designing the objects and modifying scripts. We had thought about how to build and define our project so it wouldn’t be just “a game” rather than an art piece. We agree that both of us will have different opinions about it and it is actually great to have multiple concepts on the same project.


I myself am more like a “definition-after-design” person, and I see the idea behind things after I made them in most cases. (Or sometimes it was the others who saw them). Therefore I don’t have any fixed concept about this piece at this point, but what I am sure I will do is that I would like to make an interactive environment that the people, or avatars, basically, who come in wouldn’t be able to predict what might happens. There will be certain instructions given at the starting point, giving the challenger a goal or a mission to complete, and the challenger will experience things in the maze while trying to achieve the goal.


Since I’m interested in scripts, I’ll look at different scripts to make going into this maze a more interesting experience. Here are a couple of snapshots of the maze at this point.




I’m going to keep what I had done to some objects a secret since it would effect people’s expectation to the maze. By the way, the maze would have 2 floors.

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