This is the blog for the Fall 2011 realtime 3D class at the School of the Art Institute of Chicago
Monday, November 28, 2011
Seasonal SL
Presentation will be that of a printed out, handheld booklet, able to lay on any solid surface and be held by those in distance enough to handle it. This form of presentation will give the physical element of actually holding the portraits in the hands of the viewer, and taking small sparks out of the virtual life realm back into the world of its creator.
The images will be used in more then just this printed format, placing them in second life for a limited time, or using them as the display on a real time calendar will be a good experimentation in seeing where the idea of these images originated from. Of course the possibilities and lives of a group of images deserve to be played with and handled in a variety of ways. The prints will be what I present in the final of this class, and will be critiqued in the form of the usual way of art school. Below is a little sample of an image I might possibly be using, as you can see the avatar isn't the main focus, but just like in the real world, surrounded by nature objects and land and sky.
Planet of Sound
Sunday, November 27, 2011
Maze Final Project
I myself am more like a “definition-after-design” person, and I see the idea behind things after I made them in most cases. (Or sometimes it was the others who saw them). Therefore I don’t have any fixed concept about this piece at this point, but what I am sure I will do is that I would like to make an interactive environment that the people, or avatars, basically, who come in wouldn’t be able to predict what might happens. There will be certain instructions given at the starting point, giving the challenger a goal or a mission to complete, and the challenger will experience things in the maze while trying to achieve the goal.
Since I’m interested in scripts, I’ll look at different scripts to make going into this maze a more interesting experience. Here are a couple of snapshots of the maze at this point.
I’m going to keep what I had done to some objects a secret since it would effect people’s expectation to the maze. By the way, the maze would have 2 floors.
A very metallic final project.
I’ll design all the costumes and surroundings myself in maya, I plan on making not just a few things, but an entire environment to interact with and to make a stronger video. Each object will be a piece of work in itself, working together as a graveyard or garden of non functioning robots as architecture.
The sound will be mostly FM synthesis, rhythmically driven, and will be derived from a piece I did back in the spring semester of 2011. I’ll most likely compose it “live” and re mix it and add other post processing later to give it a more professional sound.
As for the video, I'm going to have some sort of narrative I believe... I haven't decided though, I just know I want to make robots, big robots, small robots, creepy robots, anthropomorphic robots, arachnid robots, stuff like that.
The rest is TBD
Because robots are cool.
-Please Stand By
Monday, November 21, 2011
For next week Nov 28
Thursday, November 17, 2011
A Journey
http://twinklestime.tumblr.com/


