Wednesday, September 28, 2011

A word from Twinkle


          Growing up in the middle of nowhere Midwest, I spent countless hours of my early schooling on AOL chat rooms. Pretending to be different characters, out of boredom and curiosity, and giving myself the questionable name of ‘Cindy’, I would join chat rooms and lie through my teeth as a way to escape reality and meet people that live all around the world. Eventually this led me on a journey into interacting with virtual worlds that carried more than just text. Avatars take Internet anonymously to the next level, while you can still pretend to be whomever your mind can create, now the option of turning your creation into a walking, living being is presented! Hallelujah! Though eventually my obsession with the Internet has calmed, an interest in characters remains and followed its way into animating (my focus) and brought me into this class.
             My experience so far with Second Life has been spectacular, flying through fields of digitally sculpted flowers, riding roller coasters, and now beginning to create my own objects for others to interact with.  Second Life allows the user to do literally anything imaginable. Illegal fantasies can be lived out without consequence, one can run through the streets naked, ride a giant tampon among the planets, and even mimic their current life through this incredible medium of digital technology.  

             Learning how to animate using second life has its advantages as well. The moment you create something it is up for view, giving the creator feedback and inspiration to model more objects. Looking around at different creations, what others have no doubt spent much time on, whether they are ‘an artist’ or not begins to fade. Judgment is lost and what lies before you is accepted as a reality. The only thing that matters is this second world, waiting for you at the ends of your fingertips.  

Monday, September 26, 2011

Scenes from Class 3




Started Second Life 3D Virtual World

Started using Second Life and created a character per the assignment. Edited some of the physical characteristics, took the little tutorial in the beginning, discovered an interesting Tron-like glow effect, did a little roaming around and learned the key controls, got familiar with the program basics, navigation and interaction, the avatars from the class combined to take 'group photos’, checked out some of the shops in the area, and spent time exploring.

Enough of that.

Something I’m thinking about is if you could have an avatar, why do most people choose to be a hot young girl in double D fishnet bra and hang out in some virtual streetcorner? Does the game drive one down a path to eventually desire that kind of fantasy, or does it attract a certain player? I’m no stranger to deep roleplaying games; is that the smell of escapism?

Whether this is a ‘game’ or a ‘virtual world’ or a tool like photoshop is an interesting question. There are some games that have similar characteristics as Second Life out there, Grand Theft Auto, Minecraft, Far Cry, Oblivion, Fallout, and WOW come to mind, just to name a few. In these games you also can run around freely, modify your character, play free from goals or objectives, and program new functionality. Meh, every game is different. I think one needs to ask the 'what's and 'why's a person plays the game to really know what to call it. If one believes that it depends on how you use the application, then why can’t it be a game to one person and a tool for social discourse to another? If not, then how does SL stand apart from so many other free roaming games on the market?

So what makes SL stand alone? It’s a little early to fully answer how SL could be in a special category all its own but I can offer the question and fill it in as I go.

Is it the game economy?
The lack of objectives?
The immersive social platform?
The variety of things you can do in the world?
Is it the open source user development?
Mere complexity?

More later.

Sunday, September 18, 2011

Second life- a cold desolate lonely place to create.

In my first couple of hours playing second life I have gone from being a scantily clad male, or rather an unclad male who made lots of quick friends on some of the weirder locations to an entirely socially rejected young child who was booted off almost every server she...he joined. Never have I been so quickly rejected by my peers, it's sad to say that the same hair cut on a young girl, with essentially the same face, all the sudden turns her into a social reject. How can those people be so quick to judge? I thought role playing meant you could be anyone? So why am I not allowed to be a young girl, but they're allowed to wear stupid fedoras and clothing trends better fit for a "90's party" at a frat house?

-please stand by